Now I’ve finally finished my professional reel I can get back to the important stuff, Creating a model to test in the unreal engine.
Me and Bods wanted to test on something very simple to begin with as we are both new to the unreal engine or any game engine for that matter so we decided on a little fish enemy which I have just modelled, textured and passed on to bods who is going to do a quick rig and some animation tests.
Top Image is the highPoly mesh from zbrush and the below image is the lowPoly mesh with a normal map and texture map (screengrab taken for maya).